SFnight Final Project
UC BerkeleySIMS
Spring 2001
reports
  studies  
go to SFnight Project Report Home
project proposal
business plan
user needs assessment
business analysis technology user interface design usability
Advisor: Prof. Yale M. Braunstein

 

Usability Testing
 
  Consumer Studies Overview
 
Usability Testing I: Low-fi Prototype
 

Heuristic Evaluation: 1st Interactive Prototype

 
Usability Testing II: 3rd Interactive Prototype
  Further Developments
 

Consumer Studies Overview

The following studies were developed at 213 course, User Interface Design, with the participation of one of the SFnight team members, and Rosa Ren, Bin Xin and Hong Cai. SFnight 213 team focused its studies primary on personalization and customization of information related to consumer needs. Besides the deployment of two usability testings and analysis of the heuristic evaluation performed by BESS team (Shirley Chan, Susanne Eklund, Mary Trombley), 213 team also contributed with their own evaluations and ideas, and performed quick and simplified testing of the customized features at all stages of the prototype development.

The purpose of SFnight in providing personalization and customization features was to highly enhance the experience of frequent SFnight visitors. As we went through several interactions with potential users, testers and instructors feedback, our motivations for providing customization capabilities got stronger.

The goal of 213 team was to create a seamless and high quality experience for each visitor. We have learned that getting users involved at various stages of the design process is key to creating and developing usable systems. The two performed usabilty testings helped us to validate or repudiate some design choices, as well as to get new ideas that were incorporated into the prototype or were listed for further development.

The following features of SFnight were study object of 213 usability testings:

"Add to a list to E-mail Friends", which is personal lists to help any user planning events.

The registration process, and its challenge of overcome with user-resitance to give away personal information

The customization of MySFnight page, and the user's manipulation of its two event calendars.

We performed three evaluations regarding these features, in different stages of our design: one usability testing on the low-fi prototype stage, a heuristic evaluation on the first interactive prototype, and another usability testing on the third interactive prototype.

 

Usability Testing I: Low-fi Prototype

The purpose in testing on paper-based prototype, also called low-fi prototype, was to help us to quickly gain a good understand of the desired interactions and information/features needed to accomplish the predefined tasks. Three subjects participated on our test, and were selected to match our personae and target audience as closely as possible. Ranging from 21 to 45 years old, all three enjoy going out to bars and clubs, sometimes for various events. Since our ultimate target customers are Internet/web savvy, we also looked for relevant experience from our testers. All three testers have been using the Internet for more than five years, and all have used entertainment sites such as Sfgate and Citysearch. However, only one tester has created a personalized page with websites such as MyYahoo.

Besides having discovered some unexpected bugs, and gained some insights as well ideas for potential solutions, this experience helped prove the value and importance of doing testing in the early stage of the design: easy to change and low cost.

This testing point out problems on labeling the "Add to my list" feature, confusion between "Add to MySFnight" and "Add to My List", and problems with the initial design concept for MySFnight.

View full report at Low-fi Prototyping and Usability Testing
Creating the prototype [images]
Lo-Fi Prototype and Usability Testing [images]
Spring 2001, 213 SFnight Team


Heuristic Evaluation: 1st Interactive Prototype

BESS team members (three colleagues from User Interface Design course) performed expert heuristic evaluation for the second interactive prototype, focused on customization features. The second 213-interactive prototype was a hybrid interface comprising the old prototype of SFnight (epub), mock up pages, and the new designs, related to 213 project. At this stage our final project was under complete revision, based on the results of a new survey designed for frequent nightlife consumers, and the new interface and features were not ready to be integrated into this evaluation.

The evaluation used The Heuristics Evaluation Guidelines reproduced from Nielsen's list, and applied a severity rating scheme. The testers were not aware of the different versions integrated into this interface, and pointed out problems that were not under the scope of our testing. The fact that this interface was a evolve design, inconsistencies due to version control also interfered in the heuristic evaluation results. Besides this, BESS team was able to give us relevant feedback, and address problems that helped us to refine our design solutions, mostly related with:

Language and labeling issues

Feedback pos user interaction

Inappropriate use of check boxes (O.D’d designer)

Unclear selection process on MySFnight.

We not only incorporated most of their suggestions and critics into our new interactive prototype design, but also reviewed our (Final Project team) feedback process in the entire site, including the Network.

View full report Global Violations and Individual Pages Violations
This report includes BESS team evaluation and our discussion about the violations. Spring 2001, 213 SFnight Team


Usability Testing II: 3rd Interactive Prototype

The third Interactive Prototype integrated the evaluators's input into the new interface of SFnight Final Project, and represented substantial prototype development and implementation. Now the front-end user interface was connected to the backend MySQL database using PERL CGI developed by Yisong Chen.

Our purpose on this usability testing was to ensure that the overall design efforts accomplished the goals of creating a usable system, to again validate or repudiate our designs choices, and help us to find possible solutions to problems related to MySFnight page.

Three volunteer participants whose profile closely matched the project personas each completed the same benchmark tasks and followed up tasks surveys. Also two of them have been working and researching in human-computer interaction field and performed research on personalization features.

As result from this evaluation, we made the following changes in the current prototype:

List to E-mail Friends

"Add to E-mail List" was changed to "Add to a list to E-mail Friends". After analyzing several suggestions we agreed this change would better translate the task process.

"Direction" was added in the set of information to be send to friends, to address needs of visitors or users who don't know SF well.

We decided not to implement a feature to store friends's address at SFnight. This idea has been discussed since our first lo-fi prototype, and for privacy issues we decided not to develop it. But we will analyze in the future the option of providing it with some explicit privacy policy/warning in place. And users could choose whether or not they want to use it.

Sign UP Process

To address problems of Sign Up, we included a link "Not a Member" under the Sign In section and made a small change in the design.

To address the feedback page requested by two users, we created a Thank You page, which also present an overview of MySFnight, and changed the sign up process, giving users the option to go back to the Homepage or to visit MySFnight:

Changes in the Sign Up process after tester feedback

MySFnight

We changed MySFnight button at the navigation bar, to make it more like a button, as suggested by one of our testers. The current solution is not yet the ideal one, but sign our intention of addressing this problem. We plan to study other solutions to communicate at the homepage the three buttons related to personalization: MySFnight, Network and View List to E-mail.

We plan to address in a further development their needs of a Month view in the calendar.

We improve the feedback after minimizing the calendar. Now user name appear in user's picks: instead of My Picks, now is "Rosa's Picks", for example.

View full report Usability Testing, especially Results and Discussion sections
Spring 2001, 213 SFnight team


Further Developments

Users feedback have been highly incorporated into our design process, and SFnight Final Project team plans to develop more usability testing before the final implementation of SFnight.com. The following scenarios will be addressed to test our features and services:

Network scenarios: test with real users will be challenging and a way of discussing by examples the network idea of SFnight, improve our solution as well as marketing it among players. This experiment would be a withing subjects design, having players performing three tasks at the network interface. An ideal situation would be to perform with 3 players, and repeat the experiment with other 3 players after incorporating the first suggestions. The purpose of this testing will be to measure players satisfaction with the services, easy of use, and validate or repudiate our solutions.

Visitor scenarios: we plan to develop three tasks related to user that recently arrive in San Francisco. We would like to test the options available at the left-hand navigation bar, as well as Map, direction, and classification. We would compare SFnight and Citysearch. This will be a within subject design.

Review scenarios: we would like to test the rating and review system, initially focusing in our design. Later we would like to develop a small testing to compare with other rating/system solutions.

Calendar scenarios: as suggested by SFnight team, we would like to improve our calendar, and elaborate another study to better address user needs, and different cognitive styles. See Formal Experiment Design, at 213 SFnight project.

Other Features scenarios: We also plan to test the features that were not implemented in this prototype: E-Flyers, Entertainment section and Discussion.

 

 

 

 

 

 

PROTOTYPE
 
Go to Final Prototype

Final SFnight prototype
Spring 2001, Final Project

 
COURSE PROJECTS
Go to Personalization Studies

SFnight: Personalization and Customization Features
Spring 2001, User Interface Design, Frontend: Monica Fernandes, Rosa Ren, Bin Xin, Hong Cae. Our Special Thank you.

 

USABILITY TESTING
BAR GOERS
nightlife consumers

Usability testing: getting users involved at various stages of the design process is key to creating and developing usable systems. It helps validate or repudiate some design choices

1st Usability Testing: Lo-fi prototype
[Spring 2001]

3 subjects

Heuristic Evaluation: Hi-fi Prototype
[Spring 2001]
3 testers
2nd Usability Testings: Interactive Prototype
[Spring 2001]
3 subjects
Total 9 subjects
Thank you 213 team: Rosa Ren, Bin Xin, Hong Cai

 

 

 

LOW-FI PROTOTYPE
 
Low-Fi Prototype>>Usability Testing
 
USABILITY TESTING on Paper-based prototype helped us to quickly gain a good understand of the desired interactions
 
Low-fi Prototyping and Usability Testing [report] [images]
Spring 2001 213 Course Project

 

 

 

1st INTERACTIVE PROTOTYPE
Our focus was testing the righthand column of the interface and focus on information customization
 
1st 213 Interactive Prototype>> Heuristic Evaluation
 
HEURISTIC EVALUATION on the first interactive prototype helped us to overcome problems on feedback pos user interaction
 
Heuristic Evaluation: Global Violations and Individual Pages Violations
Spring 2001 213 Course Project

 

3rd INTERACTIVE PROTOTYPE
 
 
3rd 213 Interactive Prototype>>Usability Testing
 
USABILITY TESTING on the third interactive prototype improve the current prototype, especially related to Sign Up
 
Usability Testing Discussion
Spring 2001 213 Course Project

 

 

 

 

We would to thank you our testers for their help in the several stages of this prototype with their insights, critics, suggestions, and thoughts.
 

 

 
updated: May 6, 2001